

But if you are just starting, I would recommend you to use just one software, and learn it quite well, before you move to another one. IMO, knowing more than one 3d software is always good because it will give you more tools and possibilities to add more to your visuals. Personally, I export my models from Rhino and import them in Cinema 4D, where I complete my models and animate them in case I need. So, if you want to be able to render within Rhino just now, your only choice is moving to Windows Rhino, which is also a big pain if you use OSX exclusively… CBS Sports features live scoring, news, stats, and player info for NFL football, MLB baseball, NBA basketball, NHL hockey, college basketball and football. But the experience is not as smooth as rendering within your native modelling application.Īnother option you have is exporting your 3d model, and open it in another 3d software that support renders plugins, like Cinema 4D, SketchUP, Maya, Blender… but again it is not as smooth as rendering within Rhino, and you have to learn a new software and pay for it… There are a couple of exporter, Maxwell and Keyshot, that will let you export your geometry from Rhino and open your model in another application just for rendering. What I mean by integrated within Rhino is, been able to apply materials, lights and render, always in Rhino. Currently there are not third party render plugins for Mac Rhino integrated within Rhino environment. V-Ray for Rhino is a 3D rendering software that combines real-time and photoreal rendering into one complete suite of visualization tools.
